Archive forSeptember, 2006

COMPUTER VIRUS

A virus is a type of program that can replicate itself by making copies of itself, which can be possibly modified. The main criterion for classifying a piece of executable code as a virus is that it spreads itself by means of ‘hosts’. A virus can only spread from one computer to another when its host is taken to the uninfected computer, for instance by a user sending it over a network or carrying it on a removable medium. Additionally, viruses can spread to other computers by infecting files on a network file system or a file system that is accessed by another computer.
a computer virus is a self-replicating or self-reproducing-automation computer program that spreads by inserting copies of itself into other executable code or documents.
A computer virus behaves in a way similar to a biological virus, which spreads by inserting itself into living cells. Extending the analogy, the insertion of a virus into the program is termed as an “infection”, and the infected file, or executable code that is not part of a file, is called a “host”. Viruses are one of the several types of malicious software or malware. In a common parlance, the term virus is often extended to refer to worms, trojan horses and other sorts of malware; however, this can confuse computer users, since viruses in the narrow sense of the word are less common than they used to be, compared to other forms of malware. This confusion can have serious consequences, because it may lead to a focus on preventing one genre of malware over another, potentially leaving computers vulnerable to future damage. However, a basic rule is that computer viruses cannot directly damage hardware, but only software

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FUZZY LOGIC

It is derived from fuzzy set theory dealing with reasoning that is approximate rather than precisely deduced from classical predicate logic. It can be thought as the application side of fuzzy set theory dealing with well thought out real world expert values for a complex problem. (Klir 1997).

Degrees of truth are often confused with probabilities. However, they are conceptually distinct; fuzzy truth represents membership in vaguely defined sets, not likelihood of some event or condition.
Fuzzy logic is not any less precise than any other form of logic: it is an organized and mathematical method of handling inherently imprecise concepts. The concept of “coldness” cannot be expressed in an equation, because although temperature is a quantity, “coldness” is not. However, people have an idea of what “cold” is, and agree that something cannot be “cold” at N degrees but “not cold” at N+1 degrees — a concept classical logic cannot easily handle due to the principle of bivalence.

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VIRTUAL REALITY

Virtual Reality (VR), system that enables one or more users to move and react in a computer-simulated environment. Various types of devices allow users to sense and manipulate virtual objects much as they would real objects. This natural style of interaction gives participants the feeling of being immersed in the simulated world. Virtual worlds are created by mathematical models and computer programs.

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ELECTRONIC COMMERCE

Electronic Commerce or e-commerce, the exchange of goods and services by means of the Internet or other computer networks. E-commerce follows the same basic principles as traditional commerce—that is, buyers and sellers come together to exchange goods for money. But rather than conducting business in the traditional way—in stores and other “brick and mortar” buildings or through mail order catalogs and telephone operators—in e-commerce buyers and sellers transact business over networked computers.

E-commerce offers buyers convenience. They can visit the World Wide Web sites of multiple vendors 24 hours a day and seven days a week to compare prices and make purchases, without having to leave their homes or offices. In some cases, consumers can immediately obtain a product or service, such as an electronic book, a music file, or computer software, by downloading it over the Internet.

For sellers, e-commerce offers a way to cut costs and expand their markets. They do not need to build, staff, or maintain a store or print and distribute mail order catalogs. Automated order tracking and billing systems cut additional labor costs, and if the product or service can be downloaded, e-commerce firms have no distribution costs. Because they sell over the global Internet, sellers have the potential to market their products or services globally and are not limited by the physical location of a store. Internet technologies also permit sellers to track the interests and preferences of their customers with the customer’s permission and then use this information to build an ongoing relationship with the customer by customizing products and services to meet the customer’s needs.

E-commerce also has some disadvantages, however. Consumers are reluctant to buy some products online. Online furniture businesses, for example, have failed for the most part because customers want to test the comfort of an expensive item such as a sofa before they purchase it. Many people also consider shopping a social experience. For instance, they may enjoy going to a store or a shopping mall with friends or family, an experience that they cannot duplicate online. Consumers also need to be reassured that credit card transactions are secure and that their privacy is respected.

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DIGITAL IMAGING

Digital imaging can be defined many different ways. I would like to submit that digital imaging is electronic transmission of information that has been encoded digitally and enhanced by technology that transmits information in a digital form. (As for storage and processing by computers) New digital imagery techniques have changed the way we view the world. It gives us the ability to go places without ever leaving the comfort of our own homes. I believe that a revolution is taking place in the way people learn and the way instruction is given.

Digital Graphics provides a full range of computer graphic services. Graphics can help your business communicate to the customer, enhance customer service, manage growth, and simplify daily tasks or other strategic objectives.

In the late 20th century, the techniques used in creating effects entered a new era, that of digitization. In digitization, sounds and images are stored as electronic files and viewed and edited on a computer. Creating a digital version of a filmed image takes a huge amount of data-storage capacity. To approximate the look of the 35-millimeter film, the computer must break each frame into millions of pixels (picture elements). The computer assigns a number value to each pixel that corresponds to a color and brightness level. By renumbering the pixels so that the colors change, the image can be altered.

Digitizing images allows them to be manipulated in almost any conceivable manner, and the computer can also be used to generate its own images. An example of combined imagery is a scene from Jurassic Park (1993) where computer-generated dinosaurs are seen charging toward and then leaping over a filmed man and two children

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