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May 21st, 2008

Aeronautical Communications

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In the future, airliners will provide a variety of entertainment and communications equipment to the passenger. Since people are becoming more and more used to their own communications equipment, such as mobile phones and laptops with Internet connection, either through a network interface card or dial-in access through modems, business travellers will soon be demanding wireless access to communication services. Specifically it focus on wireless services such as UMTS and W-LAN in aircraft cabins that connect the passenger via satellite to terrestrial infrastructure. Current trends are towards high data rate communication services, in particular internet applications. In an aeronautical scenario global coverage is essential for providing continuous service. Therefore satellite communication became indispensable, and together with ever increasing data rate requirements of applications, aeronautical satellite communication meets an expensive market.Certain features of UMTS and W-LAN that helps to provide these services are also explained.

The demand for making air traveling more ‘pleasant, secure and productive for passengers is one of the winning factors for airlines and aircraft industry. Current trends are towards high data rate communication services, in particular Internet applications. In an aeronautical scenario global coverage is essential for providing continuous service. Therefore satellite communication becomes indispensable, and together with the ever increasing data rate requirements of applications, aeronautical satellite communication meets an expansive market.

Wireless Cabin (IST -2001-37466) is looking into those radio access technologies to be transported via satellite to terrestrial backbones . The project will provide UMTS services, W-LAN IEEE 802.11 b and Blue tooth to the cabin passengers. With the advent of new services a detailed investigation of the expected traffic is necessary in order to plan the needed capacities to fulfill the QoS demands. This paper will thus describe a methodology for the planning of such system….

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May 20th, 2008

CDMA

 

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Code-Division Multiple Access, a digital cellular technology that uses spread-spectrum techniques. Unlike competing systems, such as GSM, that use TDMA, CDMA does not assign a specific frequency to each user. Instead, every channel uses the full available spectrum. Individual conversations are encoded with a pseudo-random digital sequence.

As the term implies, CDMA is a form of multiplexing which allows numerous signals to occupy a single transmission channel, optimizing the use of available bandwidth. The technology is used in ultra-high-frequency (UHF) cellular telephone systems in the 800-M1-Iz and 1.9-GHz bands.

CDMA employs analog-to-digital conversion (ADC) in combination with spread spectrum technology. Audio input is first digitized into binary elements. The frequency of the transmitted signal is then made to vary according to a defined pattern (code), so it can be intercepted only by a receiver whose frequency response is programmed with the same code, so it follows exactly along with the transmitter frequency. There are trillions of possible frequency-sequencing codes; this enhances privacy and makes cloning difficult.

The CDMA channel is nominally 1.23 MHz wide. CDMA networks use a scheme called soft handoff, which minimizes signal breakup as a handset passes from one cell to another. The combination of digital and spread spectrum modes supports several times as many signals per unit bandwidth as analog modes. CDMA is compatible with other cellular technologies; this allows for nationwide Roaming…….
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May 16th, 2008

Wearable Computers

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Introduction

Ever since the development of the ENIGMA (the first digital computer), computers have inspired our imagination. In this period came the World War II code breaking machine designed by Alan Turing, and Von Neuman’s ENIAC which can be called dinosaurs compared to present day PCs. In the earlier days, computers were so huge that it took an entire building, or at least a floor to occupy one. Computers of that era were very slow by today’s standards. In the non-ending struggle to increase computing speed, it was found out that speed of electricity might become a limiting factor in the speed of computation, and so it was a need to lessen the distance that electricity had to travel in order to increase the computing speed. This idea still holds true in modern computing. By the 1970s, computers grew fast enough to process an average user’s applications. But, they continued to occupy considerable amount of space as they were made of solid blocks of iron. The input was done by means of punch cards, and later came the keyboard, which revolutionalized the market. In 1971 came the 4004, a computer that was finally small in size. The programmability of these systems were quite less. Still, computers had to be plugged directly in to AC outlets, and input and output done by punch cards. These computers were not built keeping users in mind. In fact, the user had to adjust himself with the computer.
This was the time when wearable computer (wearcomp) was born. In the 1970s, wearcomp challenged the other PCs with its capability to run on batteries. Wearcomps were a new vision of how computing should be done. Wearable computing showed that man and machine were no more separate concepts, but rather a symbiosis. The wearcomps could become a true extension of one’s mind and body.
In the beginning of 1980s, personal computing emerged. IBM’s PC and other cheaper clones spread world-wide like fire. Finally the idea of a small PC on your desktop that costed you quite less became a reality. In the late 1980s PC’s introduced the concept of WIMP (Windows, Icons, Mice & Pointers) to the world which revolutionalised the interface techniques. At the same time, wearables went through a transformation of their own. They were now eyeglass based, with external eyeglass mounts. Though they remained visible to all, wearcomps were developing principles of miniaturization, extension of man’s mind and body, secrecy and personal empowerment. Now, the only thing needed was an environment for them to flourish. People began to realize that wearcomps could be a powerful weapon in the hands of an individual against the machinery.
The 1990s witnessed the launch of laptops. The concept was a huge success as people could carry their PC wherever they go, and use them any time they need. A problem remained still. They still had to find a workspace to use their laptops since keyboards and mice (or touch-pads) remained.
During all these years of fast transformation, there remained visionaries who struggled to design computers that were extension of one’s personality, computers that would work with your body, computers that will be with you at all times, always at your disposal. In the last two decades, wearcomps grew smaller still. Now you have completely covert systems which would reside inside your average glasses.
One of the prevalent ideas in wearable computing is the concept of mediated reality. Mediated reality refers to encapsulation of the user’s senses by incorporating the computer with the user’s perceptive mechanisms, which are used to process the outside stimuli. For example, one can mediate their vision by applying a computer-controlled camera to enhance it. The primary activity of mediated reality is direct interaction with the computer, which means that computer is “in charge” of processing and presenting the reality to the user. A subset of mediated reality is augmented reality. It differs from the former because interaction with the computer is secondary. The computer must be able to operate in the background, providing enough resources to enhance but not replace the user’s primary experience of reality. Wearable computers have many applications centered around this concept of mediated / augmented reality as well as many other exciting applications centered around the idea of immediate access to information.

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May 15th, 2008

Bluetooth

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INTRODUCTION

Bluetoothwireless technology is a cable replacement technology that provides wireless communication between portable devices, desktop devices and peripherals. It is used to swap data and synchronize files between devices without having to connect each other with cable. The wireless link has a range of 10m which offers the user mobility. This technology can be used to make wireless data connection to conventional local area networks (LAN) through an access point. There is no need for the user to open an application or press button to initiate a process. Bluetooth wireless technology is always on and runs in the background. Bluetooth devices scan for other Bluetooth devices and when these devices are in range they start to exchange messages so they can become aware of each others capabilities. These devices do not require a line of sight to transmit data with each other. Within a few years about 80 percent of the mobile phones are expected to carry the Bluetooth chip. The Bluetooth transceiver operates in the globally available unlicensed ISM radio band of 2.4GHz. The ISM bands include frequency range at 902MHz to 928MHz and 2.4GHz to 2.484GHZ which do not require operator license from a regulatory agency. This means that Bluetooth technology can be used virtually anywhere in the world. Another type of wireless technology that is being used nowadays is infrared signals. The choice of using either one of the wireless technology will depend on the application for which it is being used. Bluetooth is an economical, wireless solution that is convenient, reliable, easy to use and operates over a longer distance than infrared. The initial development started in 1994 by Ericsson. Bluetooth now has a special interest group (SIG) which has 1800 companies worldwide. Bluetooth technology enables voice and data transmission in a short-range radio. There is a wide range of devises which can be connected easily and quickly without the need for cables. Soon people world over will enjoy the convenience, speed and security of instant wireless connection. Bluetooth is expected to be embedded in hundreds of millions mobile phones, PCs, laptops and a whole range of other electronic devices in the next few years. This is mainly because of the elimination of cables and this makes the work environment look and feel comfortable and inviting.

ORIGIN OF BLUETOOTH

In 1994, Ericsson Mobile Communication initiated a study to investigate the feasibility of a low power, low cost radio interface between mobile phones and their accessories. The aim of the study was to find a way to eliminate cables between mobile phones and PC cards, headsets, desktops and other devices. The study was part of a large project investigating how different communication devices could be connected to the cellular network via a mobile phone. Ericsson’s work in this area caught the attention of IBM, Intel, Nokia, and Toshiba. The companies formed the special interest group (SIG) in May 1998, which grew to over 1500 member companies by April 2000. The company jointly developed the Bluethooth 1.0 specifications, which was released in July 1999….

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May 15th, 2008

VLSI Computations

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EVOLUTION OF COMPUTER SYSTEMS

             Over the past four decades the computer industry has experienced four generations of development, physically marked by the rapid changing of building blocks from relays and vacuum tubes (1940-1950s) to discrete diodes and transistors
(1950-1960s), to small- and medium-scale integrated (SSI/MSI) circuits (1960-1970s), and to large- and very-large-scale integrated (LSI/VLSI) devices (1970s and beyond). Increases in device speed and reliability and reductions in hardware cost and physical size have greatly enhanced computer performance. However, better devices are not the sole factor contributing to high performance. Ever since the stored-program concept of von Neumann, the computer has been recognized as more than just a hardware organization problem. A modern computer system is really a composite of such items as processors, memories, functional units, interconnection networks, compilers, operating systems, peripherals devices, communication channels, and database banks.

             To design a powerful and cost-effective computer system and to devise efficient programs to solve a computational problem, one must understand the underlying hardware and software system structures and the computing algorithm to be implemented on the machine with some user-oriented programming languages. These disciplines constitute the technical scope of computer architecture. Computer architecture is really a system concept integrating hardware, software algorithms, and languages to perform large computations. A good computer architect should master all these disciplines. It is the revolutionary advances in integrated circuits and system architecture that have contributed most to the significant improvement of computer performance during the past 40 years. In this section, we review the generations of computer systems and indicate the general tends in the development of high performance computers.

 Generation of Computer Systems

             The division of computer systems into generations is determined by the device technology, system architecture, processing mode, and languages used. We consider each generation to have a time span of about 10 years. Adjacent generations may overlap in several years as demonstrated in the figure. The long time span is intended to cover both development and use of the machines in various parts of the world. We are currently in the fourth generation, while the fifth generation is not materialized yet….

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